The core idea was to build a game about loops — production loops, mental loops, and gameplay loops. Here's what I came up with:

You control a conveyor that creates the same item repeatedly. You build upgrade stations and lay out paths to maximize value. Items move in cycles and return to the start, where they're sold.

You can merge stations of the same type to make them stronger — it gives a nice sense of growth. I also plan to add demand-based pricing, item properties (like fragile or valuable), and daily world modifiers.

The player's goal is to fulfill a profit quota within a limited number of in-game days.

Controls


  • First, buy a few conveyors from the shop — even if the inventory shows 100. That’s a known bug.


  • Then open the inventory and place the conveyors on the field.


  • Press R to rotate a conveyor.

  • The hexagonal building is a factory. It (in theory) spawns squares that move along the belt.


  • Not Done Yet

    • Item selling

    • Quota display

    • Demand system and daily events

    • Upgrade animations

    • Sound

    • News/time UI

    • Economy balancing

    • And Main gameplay( (bugs)

    Published 27 days ago
    StatusReleased
    PlatformsHTML5
    AuthorPytnik
    GenreStrategy
    Made withUnity

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